Screenshots of Alpha 0.12.0, taken in the game itself. Click one to see it in full. Videos will follow.
The officeA weekday morning in 1985: two radio studios on the air, both offices full, the canteen ready for lunch.The townThe headquarters in Coaxia, the capital, with the streets, their traffic lights and the railway around it.Building a roomA new office being drawn on the second floor, beside the TV production studio.The furniture catalogEvery piece by kind of room, with what it costs and what it does.The scheduleA day on a radio channel, from the morning show to late at night, with the listeners of each show and of the rivals, and the morning show in full beside it.A milestoneTwenty years on the air: the game waits while the confetti falls, and Uncle Tabby sends money.The ratingsThe radio and TV market of the week, against the public broadcaster and three rivals.SalesSponsor offers and running contracts. A sponsor you know pays more.LicensesThe map of Etheria and its five regions, each with its own audiences and licenses.ResearchThe research tree by decade, from game shows and FM stereo to streaming.FinanceThe month ahead, the month so far and what the company is worth. Bills are paid day by day, bought titles by the airing.The office at nightEight in the evening, in the dark color scheme. Two shows are still on the air.The home screenThe broadcasting house under an evening sky.A new gameChoosing the region for the headquarters, with a live view of its town, and the difficulty, which sets the money and the rivals.Uncle TabbyThe first day of 1970: your uncle welcomes you to the company he paid for.